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This repository was archived by the owner on Dec 28, 2020. It is now read-only.
Reading und writing a whole region in one single I/O process is, as far as I understand the code, not possible at the current state of the library. That results in 1024(32x32 chunks) single read- and write-processes if you want to edit every chunk in a region.
Can you add a class 'regionRAM' or something alike thats works similar to the current region-class, but has a method to read and write the whole region at once? I am aware that this variant uses a lot more ram but for editing large worlds it would be a really good time saver.