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2024-07-28 20:07:57.953 - Thread: 1 -> var exception = System.InvalidCastException: Unable to cast object of type 'Sandbox.Game.Weapons.MySmallMissileLauncherReload' to type 'Sandbox.Game.Weapons.MyLargeTurretBase'.
at Sandbox.Game.Gui.MyTerminalAction`1.<>c__DisplayClass68_0.<Sandbox.ModAPI.Interfaces.Terminal.IMyTerminalAction.get_Writer>b__0(IMyTerminalBlock x, StringBuilder y)
at GrappleHook.WeaponControlLayer.<>c__DisplayClass54_0`1.<OverrideDefaultControls>b__1(IMyTerminalBlock block, StringBuilder text)
at Sandbox.Game.Gui.MyTerminalAction`1.WriteValue(MyTerminalBlock block, StringBuilder appendTo)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalGroup.Update(MyEntity owner, Int64 playerID)
at Sandbox.Game.Screens.Helpers.MyToolbar.UpdateItem(Int32 index)
at Sandbox.Game.Screens.Helpers.MyToolbar.SetItemAtIndexInternal(Int32 i, MyToolbarItem item, Boolean initialization, Boolean gamepad)
at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.<>c__DisplayClass136_1.<AddGridItemToToolbar>b__1(Boolean success)
at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.RequestItemParameters(MyToolbarItem item, Action`1 callback)
at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.contextMenu_ItemClicked(MyGuiControlContextMenu sender, EventArgs args)
at Sandbox.Graphics.GUI.MyGuiControlContextMenu.list_ItemClicked(MyGuiControlListbox sender)
at Sandbox.Graphics.GUI.MyGuiControlListbox.HandleNewMousePress(MyGuiControlBase& captureInput)
at Sandbox.Graphics.GUI.MyGuiControlListbox.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Submitted by: FurtherV
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