diff --git a/cl_dll/events/ev_cs16.cpp b/cl_dll/events/ev_cs16.cpp index 062aeb2d..4c7be3f7 100644 --- a/cl_dll/events/ev_cs16.cpp +++ b/cl_dll/events/ev_cs16.cpp @@ -49,7 +49,7 @@ char EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, const Vector &vecSrc, co // hit the world, try to play sound based on texture material type char chTextureType = CHAR_TEX_CONCRETE; float fvol; - const char *rgsz[4]; + const char *rgsz[6]; int cnt; float fattn = ATTN_NORM; int entity; @@ -172,11 +172,13 @@ char EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, const Vector &vecSrc, co case CHAR_TEX_SNOW: { fvol = 0.7; - rgsz[0] = "debris/pl_snow1.wav"; - rgsz[1] = "debris/pl_snow2.wav"; - rgsz[2] = "debris/pl_snow3.wav"; - rgsz[3] = "debris/pl_snow4.wav"; - cnt = 4; + rgsz[0] = "player/pl_snow1.wav"; + rgsz[1] = "player/pl_snow2.wav"; + rgsz[2] = "player/pl_snow3.wav"; + rgsz[3] = "player/pl_snow4.wav"; + rgsz[4] = "player/pl_snow5.wav"; + rgsz[5] = "player/pl_snow6.wav"; + cnt = 6; break; } case CHAR_TEX_WOOD: