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59 changes: 59 additions & 0 deletions main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,13 +2,72 @@

using namespace spic;

class TestScript : public spic::BehaviourScript
{
public:
void OnStart() override
{
}

void OnUpdate() override
{
auto rotation = 25.0;
auto tickRotation = rotation * Time::DeltaTime() * Time::TimeScale();

if (Input::GetKey(spic::Input::KeyCode::E))
{
GameObject().lock()->Transform().rotation += tickRotation;
}
if (Input::GetKey(spic::Input::KeyCode::Q))
{
GameObject().lock()->Transform().rotation -= tickRotation;
}
}

void OnTriggerEnter2D(const Collider& collider) override
{
BehaviourScript::OnTriggerEnter2D(collider);
}

void OnTriggerExit2D(const Collider& collider) override
{
BehaviourScript::OnTriggerExit2D(collider);
}

void OnTriggerStay2D(const Collider& collider) override
{
BehaviourScript::OnTriggerStay2D(collider);
}
};

int main(int argc, char* args[])
{
Engine& engine = Engine::Instance();
EngineConfig engineConfig{WindowConfig{"Engine Test Window", 1366, 768, false}};
engine.Init(engineConfig);

auto scene = std::make_shared<Scene>();

auto parentObj = std::make_shared<spic::GameObject>("parent", "parent", 5);
parentObj->Transform().position.x = 200;
parentObj->Transform().position.y = 200;
auto parentScript = std::make_shared<TestScript>();
parentScript->GameObject(parentObj);
parentObj->AddComponent(parentScript);
auto parentSprite = std::make_shared<spic::Sprite>("resources/hero.png", false, false, 1, 1);
parentSprite->GameObject(parentObj);
parentObj->AddComponent(parentSprite);

auto childObj = std::make_shared<spic::GameObject>("child", "child", 5);
childObj->Transform().position.x = 200;
childObj->Parent(parentObj);
parentObj->AddChild(childObj);
auto childSprite = std::make_shared<spic::Sprite>("resources/hero.png", false, false, 1, 1);
childSprite->GameObject(childObj);
childObj->AddComponent(childSprite);

scene->Contents().push_back(parentObj);

engine.PushScene(scene);
engine.Start();

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31 changes: 21 additions & 10 deletions src/Api/GameObject.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -198,21 +198,32 @@ int GameObject::Layer() const

spic::Transform GameObject::AbsoluteTransform() const
{
const GameObject* object = this;
spic::Transform transform{object->Transform()};
std::vector<spic::Transform> transforms{};
auto parent = Parent();

while (!object->Parent().expired())
if (parent.expired()) return Transform();

while (!parent.expired())
{
auto wParent = parent.lock();
transforms.push_back(wParent->Transform());
parent = wParent->Parent();
}
transforms.push_back(Transform());

spic::Transform absTransform{{0, 0}, 0, 1};

for (const auto& transform: transforms)
{
object = object->Parent().lock().get();
transform.position.x += object->Transform().position.x;
transform.position.y += object->Transform().position.y;
// transform.rotation += object->Transform().rotation;
transform.scale *= object->Transform().scale;
absTransform.position.x += transform.position.x;
absTransform.position.y += transform.position.y;
absTransform.rotation += transform.rotation;
absTransform.scale *= transform.scale;
}

transform.rotation = std::fmod(transform.rotation, 360);
absTransform.rotation = fmod(absTransform.rotation, 360);

return transform;
return absTransform;
}

void GameObject::RemoveComponent(std::shared_ptr<Component> component)
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