A screen reader accessibility mod for Phoenix Wright: Ace Attorney Trilogy. The mod outputs game text (dialogue, menus, UI elements) directly to screen readers via the UniversalSpeech library, with SAPI fallback for users without a screen reader.
- Full dialogue output with character name announcements
- Menu and UI navigation feedback
- Investigation mode with hotspot navigation
- Court record (evidence/profiles) accessibility
- Trial mode with life gauge announcements
- Support for all minigames:
- Luminol spray blood detection
- Fingerprint dusting
- 3D evidence examination
- Vase puzzle
- Dying message connect-the-dots
- Bug sweeper
- Video tape examination
- Orchestra music player (game soundtrack browser)
- Psyche-Lock sequences (GS2/GS3)
- Mod translations available (see Translations)
- Phoenix Wright: Ace Attorney Trilogy (Steam version)
- MelonLoader v0.7.1
- UniversalSpeech.dll (32-bit) in the game directory for screen reader output
- nvdaControllerClient.dll (32-bit) in the game directory for NVDA users (optional)
You can install this in two ways, either by using the AccessMods Installer or by downloading the release zip file and installing the mod manually.
- Download
AccessModsInstaller.exefrom the latest release of the AccessMods Installer - Run the installer, select Phoenix Wright: Ace Attorney Trilogy, and follow the prompts
- Launch the game
- Download the zip file from the latest release
- Run the included
MelonLoader.Installer.exeand install MelonLoader to your game - Copy
AccessibilityMod.dllto theModsfolder in your game directory - Copy
UnityAccessibilityLib.dll,UniversalSpeech.dllandnvdaControllerClient.dllto your game directory - Copy the
Datafolder contents to[Game Directory]/UserData/AccessibilityMod/ - Launch the game
| Key | Context | Action |
|---|---|---|
| F5 | Global | Hot-reload config files |
| R | Global | Repeat last output |
| I | Global | Announce current state/context |
| [ / ] | Navigation modes | Navigate items (hotspots, evidence, targets, etc.) |
| U | Investigation | Jump to next unexamined hotspot |
| H | Trial | announce life gauge |
| F1 | Context-sensitive | Announce help hints |
Configuration files are stored in [Game Directory]/UserData/AccessibilityMod/. Press F5 in-game to hot-reload without restarting.
UserData/AccessibilityMod/
├── en/ # English (fallback)
│ ├── strings.json # UI strings
│ ├── GS1_Names.json # Character name mappings
│ ├── GS2_Names.json
│ ├── GS3_Names.json
│ └── EvidenceDetails/ # Evidence descriptions
│ ├── GS1/*.txt
│ ├── GS2/*.txt
│ └── GS3/*.txt
├── pt-BR/ # Brazilian Portuguese
└── zh-Hans/ # Chinese (Simplified)
cd AccessibilityMod
dotnet build -c ReleaseThe build output is automatically copied to the game's Mods folder, along with the contents of the Data folder which are copied to UserData/AccessibilityMod.
- .NET Framework 3.5 targeting pack
- MelonLoader installed in the game directory
Contributions are welcome! See CONTRIBUTING.md for development setup and guidelines.
The mod supports multiple languages. Currently included translations:
- English
- Brazilian Portuguese
- Chinese (Simplified)
- Korean
Want to help translate? See TRANSLATORS.md for guidelines.
This project is licensed under the MIT License - see the LICENSE file for details.