Fix: Add null checks for TheMessageStream and ThePlayerList before using them#119
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Fix: Add null checks for TheMessageStream and ThePlayerList before using them#119seer-by-sentry[bot] wants to merge 1 commit intomainfrom
seer-by-sentry[bot] wants to merge 1 commit intomainfrom
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Fixes CLIENT-SJ. The issue was that: Window messages trigger
GameMessagecreation beforeThePlayerListis initialized, causing a read access violation in theGameMessageconstructor.TheMessageStreambefore appending messages inWinMain.cppto prevent potential crashes when the message stream is not initialized.ThePlayerListand its local player inGameMessageconstructor to handle early initialization scenarios whereThePlayerListmight not be available yet, defaulting to player index 0 in such cases.This fix was generated by Seer in Sentry, triggered automatically. 👁️ Run ID: 2527977
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