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JodyLS27/README.md

Jody L. Stocks

🚀 Pipeline Technical Director | Software Engineer

I build scalable, automated production pipelines for the film industry, focusing on Python, OpenUSD, CI/CD workflows, and TDD (Test Driven Development). My work empowers artists and studios by delivering efficient, reliable, and maintainable tools.

Outside of film, I’m leveling up as a developer through C++, OpenGL (2D game dev), and Pandas (data analysis). I’m passionate about continuous learning, clean code, and bridging creativity with technology.

LinkedIn


Languages and tools

Python

C++

Git

Github

Visual Studio

VS Code

Houdini

Maya

Status






Pinned Loading

  1. space-invaders space-invaders Public

    Creating a simple "Move To Target" game using the SFML Library.

    CMake 1

  2. FileCacheTool FileCacheTool Public

    This is a Houdini File Cache System I am working on to do Batch Caching for artists.

    Python

  3. fluid-solver fluid-solver Public

    C++

  4. github-actions github-actions Public

    Used to house all common and resuable GH-Actions for my projects.