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Relatively simple example of using the debug_printf function in the Vulkan GLSL shader code.

I've got a medium article explaining more on how to set everything up and running the example.

Any issues, let me know and I'll get on it when I can

evanokeeffe added 2 commits January 21, 2026 13:37
Signed-off-by: evanokeeffe <evan.okeeffe@tas-2.com>
Signed-off-by: evanokeeffe <evan.okeeffe@tas-2.com>
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