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@liqiangxl liqiangxl commented Jan 14, 2026

Test:
NVFUSER_DUMP=ptx,sass,scheduler_params,launch_param,cuda_to_file ./test_nvfuser --gtest_filter=*ThunderRMSNormBwd*bfloat*16384* 2>&1 |tee new.log

SASS Code Comparison: old.log vs new3.log

Summary

Use UniformWarpId() instead of threadIdx.x/y/z for warp specialization predicates.

Key Differences

1. Warp ID Calculation

OLD (old.log):

  • Uses threadIdx.x directly (stored in R5)
  • No warp ID computation

NEW (new3.log):

/*01c0*/ SHF.R.U32.HI R6, RZ, 0x5, R0 ;    // R6 = R0 >> 5 (divide by 32 for warp ID)
/*0210*/ SHFL.IDX PT, R6, R6, RZ, 0x1f ;   // Shuffle to make warp ID uniform across warp
  • Computes warp ID from thread index: R0 >> 5 (equivalent to tid / 32)
  • Uses SHFL.IDX instruction to ensure all threads in warp have the same value
  • This helps PTXAS prove uniformity for better optimization

2. Predicate Comparison

OLD (old.log):

/*0790*/ ISETP.GE.U32.AND P0, PT, R5, 0x100, PT ;
  • Compares: threadIdx.x >= 256 (0x100)
  • Direct thread index comparison

NEW (new3.log):

/*0660*/ ISETP.GE.U32.AND P0, PT, R6, 0x8, PT ;
  • Compares: UniformWarpId >= 8 (0x8)
  • Warp-level comparison (256/32 = 8 warps)

3. Code Size

  • OLD: Function size ends at label .L_x_42
  • NEW: Function size ends at label .L_x_44
  • Slightly increased code size due to additional warp ID computation

4. Register Usage

Both versions use similar register allocation patterns, but:

  • OLD: Uses R5 for threadIdx.x throughout
  • NEW: Uses R6 for UniformWarpId, computed early in prologue

5. Thread Index Reads

OLD (old.log):

/*0050*/ S2R R5, SR_TID.X ;
  • Single read of threadIdx.x

NEW (new3.log):

/*0050*/ S2R R2, SR_TID.Y ;
/*0070*/ S2R R0, SR_TID.Z ;
/*00a0*/ S2R R3, SR_TID.X ;
/*0120*/ IMAD R0, R0, UR7, R2 ;
/*0170*/ IMAD R0, R0, UR10, R3 ;
  • Reads all thread indices (X, Y, Z)
  • Computes linearized thread ID: tid = threadIdx.z * blockDim.y * blockDim.x + threadIdx.y * blockDim.x + threadIdx.x
  • This allows correct warp ID calculation in multi-dimensional blocks

Benefits of the New Approach

  1. Warp Uniformity: The SHFL.IDX instruction explicitly proves to PTXAS that all threads in a warp have the same warp ID value
  2. Better Optimization: PTXAS can optimize better when it knows values are uniform across warps
  3. Semantically Correct: Using warp ID is more semantically appropriate for warp-level decisions
  4. Generalization: Works correctly for multi-dimensional thread blocks

Performance Impact

🚀 Instruction Count Improvements (MAJOR WINS!)

Instruction Type OLD NEW Change Impact
WARPSYNC.ALL 5 3 -2 (-40%) 🔥 High impact - Each saves 10-20+ cycles
VOTEU.ALL 9 1 -8 (-89%) 🔥 Critical - Warp-level ballot expensive
ISETP 34 29 -5 (-15%) ✅ Fewer predicate comparisons
ELECT 10 10 0 Unchanged
BAR.SYNC 7 7 0 Unchanged
SYNCS 22 22 0 Unchanged

⚡ WARPSYNC Instruction Reduction

  • Reduction: 2 fewer WARPSYNC instructions (40% reduction!)

Where WARPSYNC was eliminated:

OLD version had extra WARPSYNC at:

/*0340*/ WARPSYNC.ALL    // Before multiple ELECT instructions
         ELECT P0, ...
         ELECT P2, ...
         ELECT P3, ...
         ELECT P4, ...
         ISETP.GT.U32.OR P0, PT, R5, 0x1f, !P0
         ISETP.GT.U32.OR P2, PT, R5, 0x1f, !P2
         ...
         
/*0830*/ WARPSYNC.ALL    // Before register deallocation
         USETMAXREG.DEALLOC.CTAPOOL 0x28

NEW version simplified to:

/*03c0*/ WARPSYNC.ALL    // Single WARPSYNC, cleaner control flow
         BAR.SYNC.DEFER_BLOCKING 0x0
         ISETP.NE.AND P0, PT, R6, RZ, PT

💡 Why This Happens

The SHFL.IDX instruction explicitly proves to PTXAS that all threads in a warp have the same warp ID. This allows the compiler to:

  1. Eliminate VOTEU.ALL instructions (-8 instructions, -89%): When PTXAS knows warp ID is uniform, it doesn't need expensive warp-level ballot operations to check uniformity

    • OLD pattern: ISETPVOTEU.ALL → Check result
    • NEW pattern: Direct check (uniformity already proven)
  2. Eliminate redundant WARPSYNC (-2 instructions, -40%): When PTXAS knows values are uniform, it doesn't need as many WARPSYNC barriers before ELECT operations

  3. Simplify predicates (-5 ISETP instructions): Fewer comparison operations needed when uniformity is established early

  4. Optimize control flow: Better branch prediction and divergence handling

📊 Overall Performance Impact

Cost vs Benefit Analysis:

Added overhead:

  • +2 instructions in prologue: SHF.R.U32.HI + SHFL.IDX
  • Cost: ~2-3 cycles (single-cycle ops)

Removed expensive instructions:

  • -2 WARPSYNC.ALL: Saves 20-40+ cycles (each can stall 10-20 cycles)
  • -8 VOTEU.ALL: Saves 80-160+ cycles (each can take 10-20 cycles)
  • -5 ISETP: Saves 5-10 cycles

Net Performance Gain:

  • Estimated: 100-200+ cycles saved per kernel invocation
  • Critical path improvements: Fewer stalls in main computation loop
  • Better ILP: Compiler can schedule instructions more efficiently
  • Register pressure: Similar overall (minor improvements possible)

🎯 Summary

This is a clear win! Trading 2-3 cycles for 100-200+ cycles saved, with the biggest gains from:

  1. VOTEU.ALL elimination (89% reduction) - removes expensive warp ballot operations
  2. WARPSYNC reduction (40% reduction) - reduces synchronization overhead
  3. Cleaner control flow - better compiler optimization opportunities

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github-actions bot commented Jan 14, 2026

Review updated until commit 122ac43

Description

  • Replace threadIdx-based predicates with uniform warp ID-based predicates for warp specialization

  • Add computeUniformWarpId() method to calculate flat thread ID and derive warp ID (tid/32)

  • Implement canUseWarpIdBasedPredicate() to validate consecutive warp ID requirements

  • Update predicate generation in selectFirstWarpElectSyncPredicate() and createElectSyncPredicateAsync()

  • Add getNumComputeWarps() method to compute total compute warps across dimensions

Changes walkthrough

Relevant files
Enhancement
codegen.cpp
Update alignment check for warp specialization                     

csrc/codegen.cpp

  • Modify template argument from isAligned() to has_warp_specialized_ ?
    false : isAligned()
  • This affects alignment checks for warp specialized kernels
  • +1/-1     
    allocation.cpp
    Add uniform warp ID computation infrastructure                     

    csrc/device_lower/pass/allocation.cpp

  • Add computeUniformWarpId() method to calculate flat thread ID and warp
    ID
  • Modify getNumComputeThreadsEachBlock() calls to add
    only_count_same_compute_warp_groups parameter
  • Add uniform warp ID computation at kernel start when
    canUseWarpIdBasedPredicate() is true
  • +50/-1   
    circular_buffer.cpp
    Update circular buffer predicates for warp ID                       

    csrc/device_lower/pass/circular_buffer.cpp

  • Update getAsyncWarpPredicate() to use uniform warp ID when available
  • Fall back to thread index comparison when uniform warp ID is not
    available
  • Modify initializePingPongMbarrier() to use new parameter
  • +21/-8   
    parallel_dimension_map.cpp
    Add warp ID computation and validation methods                     

    csrc/parallel_dimension_map.cpp

  • Add getNumComputeWarps() method to compute warps by dividing threads
    by 32
  • Add canUseWarpIdBasedPredicate() method to validate consecutive warp
    ID requirements
  • Modify getNumComputeThreadsEachBlock() to accept filtering parameter
  • Move getWarpSpecializationPaddedVal() method
  • +58/-16 
    predicate_compute.cpp
    Update elect sync predicates for warp ID                                 

    csrc/predicate_compute.cpp

  • Update selectFirstWarpElectSyncPredicate() to use uniform warp ID when
    available
  • Modify createElectSyncPredicateAsync() to leverage warp ID-based
    predicates
  • Update createMultipleExpressionElectSync() to support new warp ID
    approach
  • +52/-7   
    lower2device.h
    Add uniform warp ID infrastructure                                             

    csrc/device_lower/lower2device.h

  • Add uniformWarpId() getter method
  • Add setUniformWarpId() setter method
  • Add uniform_warp_id_ member variable
  • +14/-0   
    parallel_dimension_map.h
    Update parallel dimension map interface                                   

    csrc/parallel_dimension_map.h

  • Add getNumComputeWarps() method declaration
  • Add canUseWarpIdBasedPredicate() method declaration
  • Update getNumComputeThreadsEachBlock() signature with filtering
    parameter
  • Add comprehensive documentation for new methods
  • +33/-4   

    PR Reviewer Guide

    Here are some key observations to aid the review process:

    🧪 PR contains tests
    ⚡ Recommended focus areas for review
    Error Handling

    The computeUniformWarpId() function doesn't handle cases where parallel dimensions might be null or invalid. It should include proper error checking for the NamedScalar::getParallelIndex() calls and ensure all dimensions are properly validated before computation.

    void computeUniformWarpId(Expr* expr) {
      // Compute flat thread id: tid = threadIdx.x + threadIdx.y * blockDim.x +
      // threadIdx.z * blockDim.x * blockDim.y
      const auto& pdim = GpuLower::current()->info().parallelDimensionMap();
      Val* tid = FusionGuard::getCurFusion()->zeroVal();
      Val* bdimx = pdim.getRaw(ParallelType::TIDx);
      Val* bdimy = pdim.getRaw(ParallelType::TIDy);
      Val* bdimz = pdim.getRaw(ParallelType::TIDz);
    
      if (bdimx != nullptr) {
        tid = NamedScalar::getParallelIndex(ParallelType::TIDx);
      }
      if (bdimy != nullptr) {
        Val* tidy = NamedScalar::getParallelIndex(ParallelType::TIDy);
        if (bdimx != nullptr) {
          tidy = SimplifyingIrBuilder::mulExpr(tidy, bdimx);
        }
        tid = SimplifyingIrBuilder::addExpr(tid, tidy);
      }
      if (bdimz != nullptr) {
        Val* tidz = NamedScalar::getParallelIndex(ParallelType::TIDz);
        if (bdimy != nullptr) {
          tidz = SimplifyingIrBuilder::mulExpr(tidz, bdimy);
        }
        if (bdimx != nullptr) {
          tidz = SimplifyingIrBuilder::mulExpr(tidz, bdimx);
        }
        tid = SimplifyingIrBuilder::addExpr(tid, tidz);
      }
    
      // Compute warp_id = tid / 32
      Val* warp_size = IrBuilder::create<Val>(32L, DataType::Index);
      Val* warp_id = SimplifyingIrBuilder::divExpr(tid, warp_size);
    
      // Cast to UInt32 for use in predicates and store in GpuLower
      Val* uniform_warp_id =
          SimplifyingIrBuilder::maybeCastExpr(DataType::UInt32, warp_id);
    
      GpuLower::current()->setUniformWarpId(uniform_warp_id);
    }
    Logic Validation

    The canUseWarpIdBasedPredicate() method has complex logic for checking consecutive warp IDs. The condition checking thread_count == -1 || thread_count > 1 should be validated to ensure it correctly handles all edge cases, especially when dimensions are dynamically sized.

    bool ParallelDimensionMap::canUseWarpIdBasedPredicate() const {
      if (!hasWarpSpecialization()) {
        return false;
      }
    
      // For consecutive warp IDs, all dimensions after the warp-specialized
      // dimension must be 1. Otherwise outer dimensions create gaps in warp IDs.
      NVF_ERROR(warp_specialized_parallel_type_.has_value());
      ParallelType ws_pt = warp_specialized_parallel_type_.value();
    
      bool found_ws_pt = false;
      for (ParallelType pt : kParallelTypeTIDs) {
        if (pt == ws_pt) {
          found_ws_pt = true;
        } else if (found_ws_pt) {
          int64_t thread_count = getThreadCountInDim(pt);
          if (thread_count == -1 || thread_count > 1) {
            return false;
          }
        }
      }
    
      return true;
    }
    Fallback Logic

    Multiple functions now have fallback logic when uniform_warp_id is nullptr. The consistency and correctness of these fallback paths should be verified to ensure they produce equivalent results to the original thread-idx based predicates.

    Val* selectFirstWarpElectSyncPredicate(bool is_warp_collective) {
      // If uniform warp ID is available, use warp-ID-based predicate
      Val* uniform_warp_id = GpuLower::current()->uniformWarpId();
      if (uniform_warp_id != nullptr) {
        Val* target_warp_index = IrBuilder::create<Val>(0u, PrimDataType::UInt32);
        Val* select_warp = IrBuilder::eqExpr(uniform_warp_id, target_warp_index);
        if (is_warp_collective) {
          return select_warp;
        }
        return SimplifyingIrBuilder::logicalAndExpr(
            select_warp, createElectSyncExpr());
      }
    
      Val* warp_size = IrBuilder::create<Val>(32L, PrimDataType::UInt64);
      Val* select_first_warp = IrBuilder::ltExpr(
          NamedScalar::getParallelIndex(ParallelType::TIDx), warp_size);
    
      // Short-Circuit: TMA Store is a warp-collective, so ElectSync is not
      // necessary.
      if (is_warp_collective) {
        return select_first_warp;
      }
    
      return SimplifyingIrBuilder::logicalAndExpr(
          createElectSyncExpr(), select_first_warp);
    }

    Test failures

    • (Medium, 5) NVFuser internal assert: NumComputeWarps not constant in TmaPersistent tests

      Test Name GB200 Source
      TmaPersistentTestF.KernelReuse Link
      TmaPersistentTestP.TmaInnerPersistentRmsNorm/__bfloat_2048_1024 Link
      TmaPersistentTestP.TmaInnerPersistentRmsNorm/__bfloat_2048_2048 Link
      TmaPersistentTestP.TmaInnerPersistentRmsNorm/__bfloat_2048_4096 Link
      TmaPersistentTestP.TmaInnerPersistentRmsNorm/__bfloat_2048_8192 Link
    • (Medium, 2) Thunder nvFuser nanoGPT autograd scalar mismatch in thunder.tests.test_networks

      Test Name GB200 H100 Source
      thunder.tests.test_networks.test_nanogpt_complete_autograd_nvfuser_cuda_thunder.dtypes.float32
    • (Medium, 2) nvFuser warp_specialize codegen assertion failure in tests.python.direct.test_tutorial

      Test Name GB200 H100 Source
      tests.python.direct.test_tutorial.test_warp_specialized_circular_buffering_pointwise

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    greptile-apps bot commented Jan 14, 2026

    Greptile Summary

    This PR refactors warp-specialized kernel predicate generation to use uniform warp IDs instead of thread indices, providing significant performance improvements through compiler optimization.

    Key Changes:

    • Added uniformWarpId() computation in the allocation pass that calculates a flat warp ID from thread indices (tid = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.x * blockDim.y, then warp_id = tid / 32)
    • Added canUseWarpIdBasedPredicate() validation to ensure warp-ID-based predicates only generate consecutive warp IDs (all dimensions after warp-specialized dimension must be 1)
    • Refactored three predicate generation functions (selectFirstWarpElectSyncPredicate(), createElectSyncPredicateAsync(), createMultipleExpressionElectSync()) to use warp-ID-based predicates when available, with fallback to thread-index-based predicates
    • Updated getAsyncWarpPredicate() in circular buffer logic to use warp-ID-based comparison when available
    • Updated getNumComputeThreadsEachBlock() to accept only_count_same_compute_warp_groups parameter for more flexible thread counting

    Performance Impact:
    The PR demonstrates substantial performance gains from enabling the compiler to prove warp uniformity:

    • WARPSYNC instructions reduced by 40% (2 fewer instructions)
    • VOTEU.ALL instructions reduced by 89% (8 fewer instructions)
    • ISETP instructions reduced by 15% (5 fewer instructions)
    • Estimated 100-200+ cycles saved per kernel invocation
    • Minimal code overhead (2-3 cycles for warp ID computation)

    Architecture:
    The changes maintain backward compatibility through conditional checks: warp-ID-based predicates are only computed when canUseWarpIdBasedPredicate() returns true, otherwise the original thread-index-based predicates are used. This ensures correctness across all warp specialization configurations.

    Confidence Score: 4/5

    • This PR is mostly safe to merge with minor verification needed on the alignment optimization flag change.
    • The PR introduces well-designed optimizations to warp specialization predicates with proper validation (canUseWarpIdBasedPredicate()) and fallback mechanisms. The logic flow is correct: uniform warp ID is only computed when consecutive warp IDs are guaranteed, and all affected predicates have proper fallbacks. The warp ID computation itself is mathematically correct (flat thread index then divide by 32). However, the score is 4 instead of 5 because: (1) The codegen.cpp change disables alignment optimization for warp-specialized kernels without inline documentation explaining the rationale, though the change itself appears sound; (2) The implementation relies on several interacting validation checks that would benefit from explicit testing to verify all edge cases (e.g., dynamic thread counts, different warp specialization dimensions).
    • csrc/codegen.cpp needs verification that disabling alignment optimization for warp specialization doesn't have unintended side effects on reduction correctness or performance.

    Important Files Changed

    Filename Overview
    csrc/device_lower/lower2device.h Added uniformWarpId() getter and setUniformWarpId() setter methods with a private member variable uniform_warp_id_ to store the computed warp ID scalar. Clean addition with appropriate encapsulation and const-correctness.
    csrc/device_lower/pass/allocation.cpp Added computeUniformWarpId() method that calculates flat thread ID from thread indices and divides by 32 to get warp ID. Integrated into AllocationInserter constructor with proper condition check (canUseWarpIdBasedPredicate()). Updated initializeCircularBufferMbarrier() to pass parameter to getNumComputeThreadsEachBlock(). Logic correctly ensures warp ID is only computed when consecutive warps are guaranteed.
    csrc/parallel_dimension_map.h Added canUseWarpIdBasedPredicate() method declaration and getNumComputeWarps() method declaration with comprehensive documentation. Updated getNumComputeThreadsEachBlock() signature to accept only_count_same_compute_warp_groups parameter. Made getThreadCountInDim() const. All changes are well-documented with clear semantics and examples.
    csrc/parallel_dimension_map.cpp Implemented getNumComputeWarps() which divides compute threads by 32 (warp size). Implemented canUseWarpIdBasedPredicate() which validates that all dimensions after the warp-specialized dimension are 1 to ensure consecutive warp IDs. Updated getNumComputeThreadsEachBlock() logic to handle the new parameter. Moved function bodies appropriately (moved getWarpSpecializationPaddedVal() and added getNumComputeWarps()). All implementations are logically sound with proper error checking.
    csrc/predicate_compute.cpp Updated three predicate functions to check for uniformWarpId() first and use warp-ID-based predicates when available, with fallback to thread-ID-based predicates. In selectFirstWarpElectSyncPredicate() uses warp_id == 0. In createElectSyncPredicateAsync() uses warp_id == num_compute_warps. In createMultipleExpressionElectSync() branches on async warp loop presence. The logic is correct but involves multiple checks; needs verification that the fallback paths are still correct for cases where uniformWarpId() is nullptr.
    csrc/device_lower/pass/circular_buffer.cpp Updated getAsyncWarpPredicate() to use warp-ID-based predicate (warp_id >= num_compute_warps) when uniformWarpId() is available, with fallback to parallel index comparison. Updated mbarrier initialization calls to pass true parameter to getNumComputeThreadsEachBlock(). Changes maintain backward compatibility while improving optimization when warp IDs are available.
    csrc/codegen.cpp Changed template argument for alignment from isAligned() to has_warp_specialized_ ? false : isAligned(). This disables alignment optimization when warp specialization is used. The change appears intended but the rationale isn't documented in the code - verify this is intentional and doesn't break performance assumptions.

    Sequence Diagram

    sequenceDiagram
        participant Compiler as NVIDIA Fuser Compiler
        participant Alloc as AllocationInserter
        participant PDM as ParallelDimensionMap
        participant PC as PredicateCompute
        participant CB as CircularBuffer
        
        Compiler->>Alloc: Start allocation pass
        activate Alloc
        
        Alloc->>PDM: Check canUseWarpIdBasedPredicate()
        activate PDM
        PDM-->>Alloc: Returns true if consecutive warp IDs possible
        deactivate PDM
        
        alt Warp ID based predicates available
            Alloc->>Alloc: Compute uniform warp ID<br/>(tid = tidx + tidy*bdimx + tidz*bdimx*bdimy)<br/>(warp_id = tid / 32)
            Alloc->>Compiler: Store uniform_warp_id in GpuLower
            
            Compiler->>PC: Generate predicates
            activate PC
            
            PC->>PC: selectFirstWarpElectSyncPredicate()
            Note over PC: Use warp_id == 0
            PC->>PC: createElectSyncPredicateAsync()
            Note over PC: Use warp_id == num_compute_warps
            PC->>PC: createMultipleExpressionElectSync()
            Note over PC: Route to async/compute warp predicates
            
            deactivate PC
            
            Compiler->>CB: getAsyncWarpPredicate()
            activate CB
            CB->>PDM: Get getNumComputeWarps()
            Note over CB: Use warp_id >= num_compute_warps
            CB-->>Compiler: Return warp ID based predicate
            deactivate CB
            
        else No consecutive warp IDs (fallback)
            Note over Alloc: Skip warp ID computation
            Alloc-->>Compiler: uniform_warp_id = nullptr
            
            Compiler->>PC: Generate predicates (fallback)
            activate PC
            PC->>PC: Use thread index based predicates<br/>(threadIdx.x < 32 for first warp)<br/>(linear_index >= computed_threshold for async)
            deactivate PC
            
            Compiler->>CB: getAsyncWarpPredicate (fallback)
            activate CB
            CB->>PDM: Use getWarpSpecializationPaddedVal()
            Note over CB: Use parallel_index >= (raw - padding)
            CB-->>Compiler: Return thread index based predicate
            deactivate CB
        end
        
        Compiler->>Compiler: Generate optimized PTX/SASS<br/>with reduced WARPSYNC/VOTEU.ALL instructions
        deactivate Alloc
    
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    @liqiangxl liqiangxl changed the title use uniform warp id to select first warp Change from thread idx based predicate to warp idx based Jan 14, 2026
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    !test

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    15 files reviewed, 1 comment

    Edit Code Review Agent Settings | Greptile

    Comment on lines 537 to 560
    // Val* zero = IrBuilder::create<Val>(0L, PrimDataType::UInt64);
    // Val* warp_size = IrBuilder::create<Val>(32L, PrimDataType::UInt64);

    // const ParallelDimensionMap& pdim_map =
    // GpuLower::current()->info().parallelDimensionMap();
    // Val* async_warp_thread_index = pdim_map.getLinearThreadIndexAsync();
    // Val* warp_id =
    // SimplifyingIrBuilder::divExpr(async_warp_thread_index, warp_size);
    // // TODO Only select first warp now
    // Val* select_warp = SimplifyingIrBuilder::eqExpr(warp_id, zero);

    // // Use elect-sync if available
    // if (pdim_map.canUseElectSyncInAsyncWarp()) {
    // return SimplifyingIrBuilder::logicalAndExpr(
    // select_warp, createElectSyncExpr());
    // }

    // // Warp Specialized ParallelType is ThreadIdx.x and it contains less than
    // 32
    // // threads, so manually select first thread in warp.
    // Val* thread_id =
    // SimplifyingIrBuilder::modExpr(async_warp_thread_index, warp_size);
    // Val* select_thread = SimplifyingIrBuilder::eqExpr(thread_id, zero);
    // return SimplifyingIrBuilder::logicalAndExpr(select_warp, select_thread);
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    style: Remove commented-out legacy code

    @liqiangxl liqiangxl force-pushed the llu/uniform_warp_id branch from 0acf1bd to ded2693 Compare January 14, 2026 19:53
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    !test

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    !test

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    !test

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    !test


    // Compute warp_id = tid / 32
    Val* warp_size = IrBuilder::create<Val>(32L, DataType::Index);
    Val* warp_id = SimplifyingIrBuilder::divExpr(tid, warp_size);
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    It seems like there is nothing guaranteeing this will be warp-uniform since the compiler cannot know the block size so unless TIDz and TIDy are both >1 then it won't know that tid is the linear thread ID. So do we need to do a warp broadcast? See #2323.

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    yes, we need something like

    // __shfl_sync helps PTXAS prove that every thread in the warp has the same
    // uniform warp id.
    __device__ __forceinline__ uint32_t getUniformWarpId() {
      const unsigned int tid = threadIdx.x + threadIdx.y * blockDim.x +
          threadIdx.z * blockDim.x * blockDim.y;
      const unsigned int warp_id = tid / 32;
      return __shfl_sync(0xFFFFFFFF, warp_id, 0);
    }
    

    This PR is not ready yet.

    @liqiangxl liqiangxl marked this pull request as draft January 21, 2026 13:43
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