MacOS Support for OpenGL3.3, Resizing and keyboard mapping#400
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Johnnyg63 wants to merge 4 commits intoOneLoneCoder:developfrom
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MacOS Support for OpenGL3.3, Resizing and keyboard mapping#400Johnnyg63 wants to merge 4 commits intoOneLoneCoder:developfrom
Johnnyg63 wants to merge 4 commits intoOneLoneCoder:developfrom
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+ MacOS support for OpenGL 3.3 + Macos support for Window Resize, Full-Screen, minimised + MacOS Keyboard support + Corrected race condition in ~Decal when the renderer is destoryed before the deconstructor is call (MacOS Xcode) - Removed MacOS ALT key support as it is not supported
Testing format
Corrected Formatting + MacOS support for OpenGL 3.3 + MacOS support for Window Resize, Full-Screen, minimised + MacOS Keyboard support + Corrected race condition in ~Decal when the renderer is destroyed before the deconstructor is call (MacOS XCode) - Removed MacOS ALT key support as it is not supported
Author
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P.S. Commit 8cc5e47 (last commit) has the formatting corrected, sorry MacOS decided to change all the format.... |
Removed comments for SHIFT Keys
Author
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Needed to correct some comments |
Owner
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Not ignored, but need some testing first since its a huge change. It might be worth setting up a specific branch for this so Mac users can try it out for us |
Author
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OK good idea, do you want to setup a branch? Or will I create a repo on my Github and share it out for testing?? |
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Hi Team:
I have updated the development branch for olcPixelGameEngine.h to support Apple MacOS:
I have test this fully and all appears in order, no more issues occurring on the MAC.