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@Preze-Cinemas-Desktop

Software Engineering

The course covers software product development, life cycle models, and structured and object-oriented development methodologies using software engineering tools

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  1. Use-Cases Use-Cases Public

    Phase 1 of Preze Cinemas Desktop: Use Case Analysis for a cinema ticket reservation system with UML diagrams and actor modeling (Software Engineering, UNIWA).

  2. Requirements Requirements Public

    Phase 2 of Preze Cinemas Desktop: Software Requirements Specification (SRS) for a cinema ticket reservation system with detailed functional and technical requirements (Software Engineering, UNIWA).

  3. Robustness Robustness Public

    Phase 3 of Preze Cinemas Desktop: Robustness diagrams modeling internal system behavior for key use cases, bridging requirements analysis and system design (Software Engineering, UNIWA).

  4. Code Code Public

    Phase 4 of Preze Cinemas Desktop: Full Java Swing desktop application with JDBC/MySQL integration for cinema ticket booking and payment simulation (Software Engineering, UNIWA).

    Java

  5. User-Acceptance-Testing User-Acceptance-Testing Public

    Phase 5 of Preze Cinemas Desktop: User Acceptance Testing (UAT) documentation validating end-to-end functionality, payments, and ticketing workflows (Software Engineering, UNIWA).

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