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Protextinator

Crates.io Docs.rs License

Protextinator is a text editing and rendering library for Rust, built on top of cosmic_text. It provides a simpler API while adding features like vertical alignment, scroll position management, and text selection.

Note: This library is still a work in progress. APIs may change.

Features

  • Vertical text alignment
  • Text buffer size measurement
  • Scroll position management with absolute coordinates
  • Simple font loading from files or embedded bytes
  • Text state collection with optional usage tracking
  • Custom metadata for text states
  • Text selection and editing
  • Efficient text buffer caching
  • Word wrapping and text styling
  • Optional serialization support

Installation

Add this to your Cargo.toml:

[dependencies]
protextinator = "0.5.0"

With serialization:

[dependencies]
protextinator = { version = "0.1.0", features = ["serialization"] }

Quick Start

use protextinator::{TextManager, TextState, math::Size};
use cosmic_text::{fontdb, Color};
use protextinator::style::TextStyle;

// Create a text manager
let mut text_manager = TextManager::new();

// Create a text state
let id = protextinator::Id::new("my_text");
let text = "Hello, world!";
text_manager.create_state(id, text, ());
// Add fonts
let font_sources: Vec<fontdb::Source> = vec![];
text_manager.load_fonts(font_sources.into_iter());
// Alternatively, you can load fonts from bytes if you want to embed them into the binary
// or download them at runtime as bytes
let byte_sources: Vec<&'static [u8]> = vec![];
text_manager.load_fonts_from_bytes(byte_sources.into_iter());

// Optional: Marks the beginning of a frame so that you can track which text states are accessed
text_manager.start_frame();

// Configure the text area size and style
if let Some(state) = text_manager.text_states.get_mut(&id) {
    state.set_outer_size(&Size::new(400.0, 200.0));
    
    let style = TextStyle::new(16.0, Color::rgb(255, 255, 255))
        .with_line_height(1.5);
    state.set_style(&style);
    
    // Enable editing
    state.is_editable = true;
    state.is_selectable = true;
    state.are_actions_enabled = true;
    
    // Recalculate layout
    state.recalculate(&mut text_manager.text_context);

    // Get the inner size of the buffer - i.e., how much space the text needs to occupy
    let inner_size = state.inner_size();
}

let mut remove_ids = vec![];
// Optional: going to remove all states that were not accessed during the current frame
text_manager.end_frame(&mut remove_ids);

For a complete example, see the examples directory.

License

Licensed under either of:

at your option.