Implement Player Effect Synchronization and Address Critical Issues#3
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RCUTANF wants to merge 19 commits intocunhar:mc/1.21.10from
Open
Implement Player Effect Synchronization and Address Critical Issues#3RCUTANF wants to merge 19 commits intocunhar:mc/1.21.10from
RCUTANF wants to merge 19 commits intocunhar:mc/1.21.10from
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…LAN settings in multiplayer game
…Stack serialization for fixing HotBar item decode fail.
…case handler cant recognize null item
…lPose in renderItemInHand
# Conflicts: # fabric/gradle.properties # fabric/src/client/java/com/hpfxd/spectatorplus/fabric/client/mixin/GameRendererMixin.java # fabric/src/client/java/com/hpfxd/spectatorplus/fabric/client/mixin/GuiMixin.java # fabric/src/client/java/com/hpfxd/spectatorplus/fabric/client/sync/ClientSyncController.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ClientboundEffectsSyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ClientboundExperienceSyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ClientboundFoodSyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ClientboundHotbarSyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ClientboundInventorySyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ClientboundScreenCursorSyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ClientboundScreenSyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ClientboundSelectedSlotSyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ServerboundOpenedInventorySyncPacket.java # fabric/src/main/java/com/hpfxd/spectatorplus/fabric/sync/packet/ServerboundRequestInventoryOpenPacket.java # paper/gradle.properties # settings.gradle.kts
…layerMixin Connors Fixes # Conflicts: # fabric/gradle.properties # fabric/src/client/java/com/hpfxd/spectatorplus/fabric/client/mixin/LivingEntityMixin.java # paper/build.gradle.kts
…tead of using client side hacking data
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This PR introduces player potion effect synchronization and addresses a couple of important bug fixes.
20.0.149to resolve a crash when clicking LAN settings in multiplayer.CustomPacketCodecsto useOPTIONAL_STREAM_CODECforItemStackserialization, fixing hotbar item decoding failures.This is a straightforward PR. If you require a more formal PR submission process or wish to discuss future contributions, please feel free to reach out to explore collaboration methods.