Computer Engineering student focused on software systems, applied AI, and full-stack development. Experienced in building data-driven platforms, AI-powered applications, and production-style web systems with strong fundamentals in databases, operating systems, and algorithms.
AI-powered League of Legends analytics platform that processes large-scale match histories to generate performance trends, playstyle breakdowns, and season recaps.
- Built an asynchronous data pipeline using the Riot API to fetch match data and timelines
- Designed analytics for early-game control, gold spikes, objectives, and positional patterns
- Integrated Amazon Bedrock to generate AI-written player profiles highlighting strengths and weaknesses
π GitHub: https://github.com/eshwar-18/League_Insights_AI
Auto-generating 2D vertical platformer inspired by momentum-based games, featuring an AI agent trained through reinforcement learning.
- Implemented procedural level generation with physics-based movement and gravity
- Designed a reward system based on height progression and successful traversal
- Integrated real-time environment simulation with AI action control
π GitHub: https://github.com/eshwar-18/Infinite_Platformer
Full-stack campus marketplace database system with secure backend integration and advanced SQL analytics.
- Designed a normalized relational schema for users, products, orders, and payments
- Implemented secure CRUD operations using PHP and OCI8 with bind variables
- Built multi-table joins and aggregations to generate sales reports and customer insights
Web-based trip planning and routing platform built as a freelance project.
- Converts user-input addresses into geographic coordinates using OpenCage
- Computes optimal driving routes, distances, and turn-by-turn directions
- Renders interactive maps and labeled routes for clarity and usability
π GitHub: https://github.com/eshwar-18/theGleanAuto