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This change applies floor() to the uses of gl_FragCoord in order to eliminate the potential ambiguity of having 0.5 in the source values. This should improve the stability of the shaders in fuzzing.
paulthomson
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Dec 7, 2021
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Thanks for doing this. I would like to hear Ally's opinion. Some initial thoughts: maybe we should only do this for stable_ shaders. Also, if there are statements like gl_FragCoord.x < ..., then I think we can (and should) avoid flooring in this case. Also, I wonder if doing - 0.5 instead of floor might trigger different compiler behavior; not sure which is best though. I suppose we could do a mix. I think the use of gl_FragCoord.x in the gfauto texture generation code is possibly the most worrying because the results are stored into an 8 bit value, but of course we can address that in a different PR.
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This change applies floor() to the uses of gl_FragCoord in order to
eliminate the potential ambiguity of having 0.5 in the source values.
This should improve the stability of the shaders in fuzzing.