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КМБО-03-21 Мочалов Георгий #42
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electricity/electricity.h
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| bool isConnectedTo(const Object& other) const { | ||
| for (auto i = 0; i < getPoleCount(); i++) { | ||
| for (auto j = 0; j < other.getPoleCount(); j++) { | ||
| if (getPole(i)->connectedObjectPole == other.getPole(j)->name) { |
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Неверно.
Вы не проверяте, к какому объекту подключен i-ый полюс текущего объекта, равно как и к какому объекту подключен j-ый полюс other.
electricity/electricity.h
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| bool connect(const std::string& poleName, Object& other, const std::string& otherPoleName) { | ||
| if (poleName != otherPoleName) { | ||
| getPole(poleName)->connectedObject = &other; //const_cast<Object*>(&other) |
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Было бы неплохо кешировать результат работы getPole().
electricity/electricity.h
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| bool disconnect(const std::string& poleName) { | ||
| if (getPole(poleName)->connectedObject) { | ||
| getPole(poleName)->connectedObject = nullptr; | ||
| getPole(poleName)->connectedObjectPole = ""; |
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Вы отключаете полюс со стороны текущего объекта, но не отключаете соответствующий ему полюс другого объекта.
| gnr.connect("A1", swtch, "A2"); | ||
| swtch.connect("A1", lght, "A2"); | ||
| lght.connect("A1", gnr, "A2"); | ||
| return 0; |
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Не хватает демонстрации текущего состояния с выводом на экран.
memhacks/memhacks.cpp
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| /// </summary> | ||
| /// <param name="b">Изучаемый объект</param> | ||
| void printInternals(const B& b) { | ||
| void printInternals(B& b) { |
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Если вам потребовалось убрать модификатор const чтобы вывести состояние объекта, то что-то явно сделано не так.
memhacks/memhacks.h
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| std::string getBString() const; | ||
| void printData(std::ostream& os); | ||
| void printData2(std::ostream& os); | ||
| virtual std::string* getBStr() = 0; |
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Геттер не должны изменять состояние объекта и поэтому могут (и должны) помечаться ключевым словом const.
vectors/vector.cpp
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| using namespace std; | ||
| class vector3d { | ||
| public: | ||
| float data[3]; |
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Зачем-то сделали публичным.
vectors/vector.cpp
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| #include "vector.h" | ||
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| using namespace std; | ||
| class vector3d { |
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У вас и здесь класс vector3d, и в заголовочном файле. Это, в принципе, не может компилироваться.
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