Fix Meta Quest audio capture failures by making sample rate and channels configurable#172
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LluisV wants to merge 1 commit intolivekit:mainfrom
Open
Fix Meta Quest audio capture failures by making sample rate and channels configurable#172LluisV wants to merge 1 commit intolivekit:mainfrom
LluisV wants to merge 1 commit intolivekit:mainfrom
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Fix audio capture failures on Meta Quest devices caused by sample_rate and num_channels mismatch with hardcoded defaults. Changes: - RtcAudioSource: Add optional uint? sampleRate parameter with platform-specific fallbacks - MicrophoneSource: Accept configurable channels and sampleRate at runtime - Allows device-specific audio configuration to match actual capabilities Fixes: InvalidState error - sample_rate and num_channels don't match
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Problem
Audio capture on Meta Quest devices fails with:
LiveKit: Audio capture failed: an RtcError occured: InvalidState - sample_rate and num_channels don't match
This occurs because the audio source uses hardcoded default sample rates that don't match what the device actually provides.
Solution
Make
RtcAudioSourceandMicrophoneSourceaccept optionalsampleRateandchannelsparameters at runtime instead of relying on hardcoded platform defaults. This allows configuration to match device capabilities.Changes
uint? sampleRateparameter to constructor with intelligent fallback to platform defaultschannelsandsampleRateparameters to constructor (defaults: 2 channels, 48000 Hz)Microphone.Start()instead ofDefaultMicrophoneSampleRateNotes