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Releases: tintinhamans/GeneralsGameCode

weekly-2026-02-13

13 Feb 09:22
7ce6eeb

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  • feat(lanapi): Add LANAPI function to find LAN game with host IP address (TheSuperHackers#2249)
  • fix(update): Extend the height of the USA Particle Cannon laser beam for enormous camera heights (TheSuperHackers#2220)
  • tweak(pathfinder): Add audio event and message to announce pathfinding failover (TheSuperHackers#2242)
  • refactor(audio): Replace AudioManager's loseFocus/regainFocus with reason-based mute/unmute functions (TheSuperHackers#2236)
  • fix(update): Fix value initialization of ProjectileStreamUpdate::m_projectileIDs (TheSuperHackers#2248)
  • fix(draw): Replace ParticleSystem pointers with ParticleSystemID for safe particle lookups in W3DTrankDraw, W3DTankTruckDraw, W3DTruckDraw (TheSuperHackers#2235)
  • refactor(draw): Simplify particle effects code in W3DTankDraw, W3DTankTruckDraw, W3DTruckDraw (TheSuperHackers#2235)
  • feat(version): Add functions to get Git short hash string (TheSuperHackers#2243)
  • refactor(lanapi): Make LANMessage accessible in LANAPI (TheSuperHackers#2241)

weekly-2026-02-06

06 Feb 09:21
f58c2fd

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weekly-2025-12-26

26 Dec 09:11
5dba2a0

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weekly-2025-11-14

14 Nov 09:10
c5d839e

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weekly-2025-11-07

07 Nov 09:07
5dff203

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weekly-2025-10-31

31 Oct 09:08
87adc1a

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weekly-2025-10-24

24 Oct 09:08
d83c8c9

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  • bugfix(anim): Fix elapsed time of object animations (TheSuperHackers#1656)
  • bugfix: Fix global-buffer-overflow in WorldBuilder (MapObjectProps class) (TheSuperHackers#1725)
  • bugfix(script): Fix global-buffer-overflow in WorldBuilder scripts (TheSuperHackers#1724)
  • bugfix(client): Fix crash in WorldBuilder scene (TheSuperHackers#1723)
  • refactor: Remove _MSC_VER guards around #pragma once (TheSuperHackers#1726)
  • bugfix(drawable): Fix duplicated terrain decals applied after call to W3DModelDraw::replaceModelConditionState (TheSuperHackers#1569)
  • bugfix(radar): No longer show hero radar icons in shroud (TheSuperHackers#1569)
  • bugfix(radar): Refresh radar objects without delay when changing player (TheSuperHackers#1569)
  • bugfix(ghostobject): Properly keep ghosted and shrouded objects hidden when taking a ghost snapshot or changing the local player (TheSuperHackers#1569)
  • bugfix(ghostobject): Properly refresh real and ghost objects when changing the local player in the Ghost Object Manager (TheSuperHackers#1569)