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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix(pathfinder): Fix uninitialized variable in Pathfinder::tightenPathCallback to prevent mismatches Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2309 opened Feb 15, 2026 by Caball009 Loading…
2 tasks
refactor(pathfinder): Remove unused function pathDestination Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2308 opened Feb 15, 2026 by Caball009 Loading…
tweak(worldbuilder): Remove EULA code and data Enhancement Is new feature or request Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing WorldBuilder Relates to World Builder
#2307 opened Feb 15, 2026 by Caball009 Loading…
1 task
bugfix(worldbuilder): Check list size before accessing first element in ObjectOptions::_FindOrDont Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker WorldBuilder Relates to World Builder
#2306 opened Feb 15, 2026 by Caball009 Loading…
fix(connection): Fix unsafe Player ID usage in ConnectionManager, DisconnectManager Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Security Is security related Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2305 opened Feb 14, 2026 by xezon Loading… Stability fixes
fix(netpacket): Fix undefined behavior with NetPacket buffer writes Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2304 opened Feb 14, 2026 by xezon Loading…
1 task
bugfix(audio): Fix particle cannon being inaudible after saveload Audio Is audio related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Saveload Is Saveload/Xfer related ZH Relates to Zero Hour
#2302 opened Feb 13, 2026 by stephanmeesters Loading…
1 task
feat: Add option to allow a crate to be picked up multiple times in the one frame Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Mod Relates to Mods or modding ZH Relates to Zero Hour
#2297 opened Feb 12, 2026 by Stubbjax Loading…
bugfix: Save victory status to prevent early exits from resulting in defeat in network matches Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2292 opened Feb 11, 2026 by Stubbjax Loading…
feat(input): Use force attack to get the latest building orientation Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2282 opened Feb 9, 2026 by Caball009 Loading…
1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2273 opened Feb 8, 2026 by Mauller Loading…
1 task
bugfix(skirmish): Set consistent seed values for skirmish games to prevent mismatches for restarted skirmish games Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime
#2270 opened Feb 8, 2026 by Caball009 Loading…
1 task
feat(intro): Add short Intro Logo for The Super Hackers team Art Is art related Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2267 opened Feb 7, 2026 by xezon Loading…
2 of 3 tasks
tweak(commandline): Skip intro logo with -quickstart and enable -nologo, -noShellAnim in Release builds Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2266 opened Feb 7, 2026 by xezon Loading…
1 task
bugfix: Battle plans are now transferred to the new owner on capture Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2257 opened Feb 4, 2026 by Stubbjax Loading…
bugfix: Multiple battle plans are now always applied correctly Buff Makes a thing more powerful Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility USA Affects USA faction ZH Relates to Zero Hour
#2256 opened Feb 4, 2026 by Stubbjax Loading…
bugfix: Occupants killed by their containers now kill their occupants Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2239 opened Feb 2, 2026 by Stubbjax Loading…
fix(headless): Fix use-after-free crash when replay ends in headless mode in debug build Debug Is mostly debug functionality Fix Is fixing something, but is not user facing Gen Relates to Generals ZH Relates to Zero Hour
#2219 opened Jan 29, 2026 by bobtista Loading…
2 tasks done
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